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Welcome to the CFFinsider League set-up tips. Below provides a guide to running
a college fantasy football league. Just as the college and pro game are different,
so are the fantasy leagues so league set-up should be treated as such.
Basic Rules
Teams Allowed - There are 120 Div-IA football teams and 11 conferences.
The beauty of college fantasy football is it can be tailored in a variety of ways.
If you're feeling adventorous go with an all 120 league. Not quite ready for
that, go with a BCS-only league. And don't forget about single or two conference
only leagues or adding one of the mid-major conferences to a BCS league. College
fantasy football has the flexibility to mix and match for maximum enjoyment of your
those in your league.
# of Teams - 8 to 10 teams is a good rule of thumb for BCS leagues. 6
to 8 is a good number for a single conference only leagues. For a 120 leagues,
you can easily support a 12 team league.
Scoring - See the suggested point modifiers below. Keep in
mind more TD's will be scored in college leagues then in the pros. To keep
it from being a TD only league, make the yardage worth something. Also, make
defenses worth something. Defensive scores are a big part of college football.
Determining a Winner - There are 2 ways to determine a winner.
The first is total pts for the entire season. This rewards the best team throughout
the year and eliminates the need for a playoff. The second is to have weekly
head-to-head match-ups with win/lose records. This more closely mimics
real football and keeps the bottom feeders alive a bit longer. We've found
though that even a total pts system will come down to the wire.
Scheduling - College football always has scheduling quirks.
This usualy happens at the beginning and end of
many seasons. The easy solution is to combine 'short' weeks with the week before
or after into a "Mega" week. Throw out the conference Championship games.
It's an extra game on the schedule and give certain players an unfair advantage.
Roster Limits - Limit the # of players on each team to around 20
players for BCS/All 120 leagues and around 16 for single conference only leagues. In general you
want to have a few more players on each team then in your pro league since the players
are not as well known. But you don't want player hording.
Formations - Use realistic a starting line-ups. Keep it simple, 1 QB, 2 RB's,
2 WR's, 1 TE, 1 K, & 1 D.
Trade Deadlines - Must have for any league. Nothing worse
then the bottom dwellers player dumping.
Advanced Rules
Keeper Leagues - There is nothing worse then scouting out a player
as a freshman or sophomore only to watch him tear it up for someone else as a junior
or senior. Allowing a fixed number of keepers per team is an easy solution
to this dilemma. Limiting the number of keepers to 2 and/or taking way
draft picks for additional keepers is the way to go.
Limit Waiver Pick-ups - Limiting the number of post-draft pick-ups
puts a premium on drafting well and doing research. It also keeps from having
a mad scramble for the freshman and sophomores that have one good week.
By limiting the number of pick-ups, you need to think if it worth burning one of your
waiver picks to pick-up this rising star.
Multiple Formations - One of the best things about college football
is the offenses are not stale and predictable like the pros. Carry this over
to your college fantasy league. Allow the bone offense or the spread.
But you need balance. We've found that you can do this with the use of TE's.
If you want to go with the bone, you have to start 2 TE's. If you want to
eliminate the TE's and go with the spread, you can only start 1 RB. Suggested
advanced formations:
3 RB's, 2 TE's
2 RB's, 2 WR's, 1 TE
2 RB's, 1 WR, 2 TE's
1 RB, 4 WR's
1 RB, any combo of WR/TE
5 WR's
any combo WR/TE
How to Handle the Bowls - Simple, keep on playing! There
are 2 options for the bowl games. If your in a head-to-head league, make the
bowl games your Championship game. Most of the top fantasy players will be
playing in a bowl game so this makes for the perfect senario. No worrying
about players taking the week off to rest like the NFL. If your in a total
points league or you don't want your Championship game during the bowl week(s),
have a 2nd season. No need to redraft, use the same players on the same teams.
Take the top performing QB, 5 skill positions, K, and D from each team. The
highest number of fantasy pts wins.
Point Modifiers
Offensive Point Modifiers
|
Each TD Scored |
6 Points |
|
Each Int Thrown |
-2 Points |
|
30 Yards Passing |
1 Point |
|
15 Yards Rushing |
1 Point |
|
15 Yards Receiving |
1 Point |
|
Each 2pt Conv Scored |
2 Points |
Kicking Point Modifiers
|
0-35 Yard FG |
3 Points |
|
36-45 Yard FG |
4 Points |
|
46+ Yard FG |
5 Points |
|
XP |
1 Point |
Defensive Point Modifiers
|
Shutout |
10 Points |
|
2-6 Points Allowed |
7 Points |
|
7-13 Points Allowed |
4 Points |
|
14- 20 Points Allowed |
1 Point |
|
21-27 Points Allowed |
0 Points |
|
28-34 Points Allowed |
-1 Point |
|
35+ Points Allowed |
-4 Points |
|
0-49 Yards Rushing Allowed |
7 Points |
|
50-99 Yards Rushing Allowed |
4 Points |
|
100-124 Yards Rushing Allowed |
0 Points |
|
125-149 Yards Rushing Allowed |
-1 Points |
|
150+ Yards Rushing Allowed |
-4 Points |
|
0-74 Yards Passing Allowed |
7 Points |
|
75-149 Yards Passing Allowed |
4 Points |
|
150-224 Yards Passing Allowed |
0 Points |
|
225-300 Yards Passing Allowed |
-1 Points |
|
300+ Yards Passing Allowed |
-4 points |
|
Each Sack |
1 Point |
|
Each Interception |
2 Points |
|
Each Fumble Recovered |
2 Points |
|
Each TD Scored (includes blocked kicks for TD's) |
6 Points |
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